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Unit 1 Practice Based Research

I realize that design is a method to maximize respect for the object, art is a medium to maximize the subject, and animation is a bit like a game between the two.

First group exercise — character design

In terms of character design, the character can be recognized as a summary of time and an inevitable result in a specific space and under specific conditions.

Workflow of the bouncing character

Thanks to rational thought, the characters themselves become recognizable. Thereby exerting its specific value. I may not say that I am a valueist, but from a design perspective, value can often quickly communicate or connect with objects from different backgrounds. This is also a purpose of commercial animation.

Character design practices and application

For character animation, the design is often simple and clear. We give different settings. This setting is based on a certain social consensus, and then through research, we summarize and organize the cultural identity under the social subconscious. The resulting visual material ultimately followed the 12 principles to make the concept convincing.

Workflow of quadruped walk

What does art mean for animation?

Personally, I believe that the definition of art will continue to change and vary from person to person. But we can indeed observe that the development of art is often regarded as a method of personal cognition and expression. So from this point of view, making a living from animation, using animation to continue learning observing and improving the expression of life itself is an art.

Self-reflected works inspired by stopmotion pathway and lifedrawing

The pure love for visual communication or information transformation became my motivation for animation in the early days. This motivation also promotes my cognitive iteration, and the cognitive iteration prompts me to polish my animation works more carefully, so that I can recognize my own shortcomings due to the inability to integrate knowledge and action, and increase the amount of learning due to the lack of cognition. With the accumulation of information, qualitative changes occur, and cognitive iteration is carried out again.

All in all, although I did not do a lot of research this semester, I learned a lot and realized that if research becomes a habit, it will benefit our work and even life a lot.

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2D & 3D: The road to change in animation rendering technology

Throughout the history of animation, rendering technology has been constantly evolving to deliver more realistic and stunning images to audiences. This article will delve into the development history of 2D rendering and 3D technology and their impact on the animation industry.

Prof. Stampfers Stroboscopische Scheibe No. X (1833)

Traditional 2D animation has always won the love of the audience with its unique artistic style and delicate hand-drawn performance. From early hand drawing to digital processing, 2D animation has continued to evolve over the past few decades. Early traditional hand-drawn animation accumulated a large audience through its depiction of surrealism and laid a principled foundation for the development of the animation industry (12 Principles).

Note: The 12 principles of animation were first summarized by Disney animators Ollie Johnston and Frank Thomas. They are one of the core team members of Disney Animation and have participated in the creation of many classic animated films, such as “Snow White and the Seven Dwarfs”, “Cinderella” and “Dumbo”.

The Illustion of life (1981)

These 12 principles first appeared in one of their books, Disney Animation: The Illusion of Life, first published in 1981.

Tom&Jerry (1940)

Like other industries, the development of the animation industry is also inseparable from the influence of the world situation. With the rapid development of computer technology, 3D animation technology has gradually emerged. If 2D is a portrayal of surrealism, then 3D is a portrayal of realism. Through continuous innovation in modeling, animation, and rendering software, artists can create lifelike characters and scenes that provide audiences with immersive audio-visual experiences. From Pixar’s “Toy Story” to Disney’s “Frozen,” 3D animation works have followed or even led the wave of the technological era, industrializing the animation production process based on the principles of traditional animation to meet growing demand.

Role modeling, Andrea OLOVCIC (2024)

In 2018, Spider-Man Parallel Universe, which won many awards including the Oscar for Best Animated Feature Film, officially brought the charm of 2D rendering 3D technology into the public eye. This technology not only combines the artistry of 2D and the convenience of 3D with the advantages of realism, but also It shows the infinite development possibilities of animation. It is being increasingly applied and optimized and is gradually forming a new digital art, surprisingly leading new industry trends.

In general, the development of the animation industry is based on the influence of computer technology, and changes in the computer field are also closely related to the iteration of the entertainment industry. 2D animation started the dream in the hearts of the first generation of animators. 3D helped this dream become no longer distant. New technologies continue to develop with the demand. Although AI technology is becoming increasingly perfect and may have an indelible impact on the entire industry, I believe that changes in the industry will only change our path to our dreams. The only thing that remains unchanged is our enthusiasm for our dreams.